windows: sprite and hardware-check examples fail with error.CommandListCloseFailed #1336
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hexops/mach#1336
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Another repro of this from discord:
Interestingly, I can't repro on my new windows dev machine (AMD gpu)
Just a guess, I wonder if the difference between working/non working systems could be whether the d3d12 sdk is installed as this enables extra debugging options that can cause more checks to be verified. Does mach enable debug options when it creates the d3d12 device and/or does it have a fallback if it fails to enable debug options?