Be able to select multiple sysgpu's #1442
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hexops/mach#1442
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Hello, i wish there could be a way to make gpu struct be rather a function and you could choose sysgpu for it so program can choose different renderer on program startup rather then compile. Also it can't be solved as zig only allows dependency(.{.SysgpuBackend = ...}) to be called ONCE so i can't choose 2 sysgpu's and compile them into different dynamic libraries and switch in runtime.