3D rendering backend implementation #28

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opened 2021-10-06 00:13:30 +00:00 by emidoots · 2 comments
emidoots commented 2021-10-06 00:13:30 +00:00 (Migrated from github.com)

general issue for tracking this + notes related to it

general issue for tracking this + notes related to it
emidoots commented 2021-10-06 00:14:32 +00:00 (Migrated from github.com)

from the Dawn matrix chat - avoid the default pipeline layouts:

image image
from the Dawn matrix chat - avoid the default pipeline layouts: <img width="471" alt="image" src="https://user-images.githubusercontent.com/3173176/136120922-6401413f-307f-489b-872c-ab7a150f6530.png"> <img width="499" alt="image" src="https://user-images.githubusercontent.com/3173176/136120867-c71afa0f-9e12-4f61-bdea-8c7907edf388.png">
emidoots commented 2021-10-07 04:31:49 +00:00 (Migrated from github.com)

useful info about querying max vertex attributes limit:

I think we started enforcing this differently at some point. The corresponding limit is maxVertexAttributes.

The discussion for this change is here https://github.com/gpuweb/gpuweb/issues/1418

We decided that the attribute locations had to be under the max number of attributes, at least for now.

I think this is maxInterStageComponents.
We added a limit to the number of "varyings"

useful info about querying max vertex attributes limit: > I think we started enforcing this differently at some point. The corresponding limit is maxVertexAttributes. > > The discussion for this change is here https://github.com/gpuweb/gpuweb/issues/1418 > > We decided that the attribute locations had to be under the max number of attributes, at least for now. > > I think this is maxInterStageComponents. > We added a limit to the number of "varyings"
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hexops/mach#28
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