Various fixes for hexadecimal numbers in shaders #1345
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Delete branch "msg-programs/the-eff-number"
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Fixes the issues described in #1340:
Finside a hexadecimal number classified as identifierfinside a hexadecimal number causes "float literals not implemented" errore/Einside a hexadecimal number cause either "float literals not implemented" or "duplicate exponent" errorAlso adds/changes some error messages:
p/Poutside a number starting with0xp/P/e/Eat the end of a number literalThe implementation seems a bit heavy-handed and I'm not 100% sure to have caught all edge cases despite testing, so I'm open for any feedback and changes.
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