glfw: respect negative coordinates in window #393
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Delete branch "fix-negative-coordinates"
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While attempting to run the mach examples on WSLg, I ran into an issue using the OpenGL backend:
the simplest solution, to use a signed integer instead of an unsigned one, worked perfectly fine to resolve this issue and the example built and ran without issue afterwards.
I think this is correct, window positions can be negative. Though I think it can safely just be
i32Thanks for this!